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UE 5 Forset in The Morning
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UE 5 Forset in The Morning

by Keshav on 21 Mar 2023 for Rookie Awards 2023

Hi, The forest is a quiet place if only the best birds sing. Lots of work was done on shaders and many others. the whole scene run at 70 to 80 fps Hope you all like it LinkedIn - https://www.linkedin.com/in/keshav-joshi-686563203/

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UE 5 Forset in The Morning ( Realistic game - ready environment)

After playing God of war very excited, I got fascinated by the shapes, forms, and colors that they can manifest in.

I really wanted to recreate some cool types of environments, so I used that as an excuse to work with UE5. The scene is also using Lumen of course, and the absence of light baking is definitely welcomed. some SSS and mask maps to create variations.

Also worked on a new version of the terrain material I usually use, with auto slope, and modular structure so that I can daisy chain multiple auto layers together.

The main challenge is to make it up to 70 to 80 Fps and a game - a ready environment. A lot of work is done in the optimization. The whole scene run at 70 to 80 fps Hope you all like it

UE 5 Forset in The Morning

Hi, The forest is a quiet place if only the best birds sing. Lots of work was done on shaders and many others. the whole scene run at 70 to 80 fps Hope you all like it

LinkedIn - https://www.linkedin.com/in/keshav-joshi-686563203/

The key role is the optimization of the environment in the scene. so, have to deal with light complexity, shader complexity, Fps, Memory budget, Texture memory, Draw calls, and a lot more. 

to avoid further memory increase I have to off the dynamic light in the scene. optimization profiling of the scene is necessary

Landscape shader material


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