Pedro Ruiz-Nicoli || Environment and vehicle design
Here you have my showcase, which I hope you like. I would like to have the opportunity to put into practice and perfect my skills as an environment or vehicle designer. I am looking for an internship or a first job. There you have my portfolio: https://supernovaprojects.com/portfolio-home/
CLOUDS CITY
The vegetation meshes and the background mountains of this project are from quixel library, the old man is a metahuman and the robot that picks up the box is from Unreal Engine marketplace. Everything else was modeled in Blender and textured in Substance Painter. The sequence is made and rendered in UnrealEngine 5.0 and the color grade in Davinci Resolve.
Project modeled in blender, textured in substance and rendered in unreal engine 5.1 Color grade in davincy resolve. The train is made wiht a Mexico city subway plans.
Project made for an Unreal Engine 5.0 ilumination contest in five days. Most of the assets are from the quixel library.
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