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The Carousel
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The Carousel

Sara Rocchetti
by sara13 on 18 Mar 2023 for Rookie Awards 2023

The Carousel is an environment project I did last year during my online mentorship with Ryan Benno.

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The concept behind this environment is mine, the world that I imagined is a world that suffered from an environmental crisis , climate changes and destruction.

People that are still living in this area managed to keep this greenhouse alive with its plants and the carousel inside it. They put all their effort to keep this place alive, everything is there to remind them that not everything is lost , a postcard from the past that can help them rebuild the future.

The building is based on the Palacio de Cristal located in Madrid. Built as a greenhouse in late 1800 for The Universal Exhibitions, it is now part of the Reina Sofia Museum.

Everything in the piece was made by me, except for plants that are from Megascans , the sky and the terrain materials . I used Maya for the low poly/mid poly assets and retopology, Zbrush for the sculpts , Substance painter for baking and texturing and Substance Designer for the trim sheets. For the tarp I used a combination of Marvelous Designer and Zbrush. The scene is in Unreal Engine 4 . The outside statues were made starting from existing base meshes, and then I sculpted my own versions in Zbrush.

Last but not least, I borrowed the Rex plushie from a friend, Howel , thank you!

The building and the carousel are made using modular workflow, trim sheets and masks/vertex paint.

Breakdown

Detail lighting and base color

The horses are sculpted from scratch in Zbrush, retopology was done in Maya and the texturing in Substance Painter
bake + texture (Iray render) + wireframe
The carousel was made with modular workflow and textured in Substance Painter (Iray render)
Trim sheets were created with Substance Designer . They were used on the whole building, columns , pillars
Vertex paint was used on the modular parts of the environment
the stair was textured using a trim sheet + vertex paint for the dirt/sand
stair trim sheet : high poly in Zbrush + base color in Substance Painter
the tarp was made using Marvelous Designer + Zbrush . Baking and texturing in Substance Painter

Some of the assets I made for the modular building. Everything uses trim sheets + vertex painting except for the top part of the columns and the lion head that are unique sculpts + bake . The metal window is also a unique bake.

For the statues I started from existing base meshes and sculpted my own versions in Zbrush. For the broken one I used Maya Shattering tool.

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