The Carousel
The Carousel is an environment project I did last year during my online mentorship with Ryan Benno.
The concept behind this environment is mine, the world that I imagined is a world that suffered from an environmental crisis , climate changes and destruction.
People that are still living in this area managed to keep this greenhouse alive with its plants and the carousel inside it. They put all their effort to keep this place alive, everything is there to remind them that not everything is lost , a postcard from the past that can help them rebuild the future.
The building is based on the Palacio de Cristal located in Madrid. Built as a greenhouse in late 1800 for The Universal Exhibitions, it is now part of the Reina Sofia Museum.
Everything in the piece was made by me, except for plants that are from Megascans , the sky and the terrain materials . I used Maya for the low poly/mid poly assets and retopology, Zbrush for the sculpts , Substance painter for baking and texturing and Substance Designer for the trim sheets. For the tarp I used a combination of Marvelous Designer and Zbrush. The scene is in Unreal Engine 4 . The outside statues were made starting from existing base meshes, and then I sculpted my own versions in Zbrush.
Last but not least, I borrowed the Rex plushie from a friend, Howel , thank you!
The building and the carousel are made using modular workflow, trim sheets and masks/vertex paint.
Breakdown
Detail lighting and base color
Some of the assets I made for the modular building. Everything uses trim sheets + vertex painting except for the top part of the columns and the lion head that are unique sculpts + bake . The metal window is also a unique bake.
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