Game Environments 2022/2023
Here are my Environment Porjects of 2022: · 1 - A Kingdom Hearts Inspired Halloween Diorama with its own sequence. ·2 - A recreation Peaky Blinders' Season 2 Office used by Thommas Shelby.
Thommas Shelby Office (Peaky Blinders Inspired).
My first project for this entry is a recreation of the office Tommy Shelby uses in Season 2 of Peaky Blinders.
· Night Ilumination
· MoodBoard and Texel set up
Everything you see was modeled from scratch, along with the materials, textures, Atlases and Trims,
· Furniture:
All of this were made using the same tileable material; They use a combination of techniques such as overlapping, tilling UVs, 2nd UV channel for masks and baked details and AO.
· Tilling Materials and Trim Sheets:
I used 3 Materials for almost all of the arquitectural elements of the scene, with some decals here and there; the Trim Sheets were used specifically to create the variations in the picture frames, in combination with a picture Atlas.
These are some of the assets created for the scene; The process was almost identical to all of them, create a blocking, then a high poly sculpt, retopology and UVs, bake the details and texture in Painter.
Kingdom Hearts Halloween Diorama.
The second project of this entry is a diorama I did for Spooky Season based on one of my favourite games.
What started out as a couple of well framed shots turned into a full fledged sequence with camera work, particles and blueprints...
I regret nothing.
· MoodBoard
· Arquitectural Elements & Assets
These were made to be used with tiling materials and Trim Sheets.
The assets were modeled following the classic pipeline; Blocking, high poly sculpt, retopology, UVs, bake and texturing.
· Hero Assets.
The Keys were made with the chains separately, for they would be made with Unreal's cable functionality with a material added to it for the vanishing effect.
Thank you so much for your time!
Comments (0)
This project doesn't have any comments yet.