Are you ready to show your skills? Rookie Awards 2023 is open for submissions!
Johan Gunneröds 2023 Entry
Share  

Johan Gunneröds 2023 Entry

Johan Gunneröd
by JohanGunnerod on 12 Mar 2023 for Rookie Awards 2023

A variety of stylized game ready projects I created from late 2022 to early 2023.

2 83 0
Round of applause for our sponsors

Hey everyone! Here's my entry for The Rookies 2023. For this one I'm showcasing a character, a complete environment and a standalone prop. These are all made to be game ready and it's been a challenging and rewarding journey for me to really dive into all these different workflows.

Thanks for stopping by! :)

I created this project to practice making a larger game environment and trying out new workflows. I wanted to focus on the bigger picture, trimsheets and modularity rather than spending a lot of time on unique assets. The environment and assets are inspired by the Boralus region in World of Warcraft and Bilgewater from League of Legends. I painted a skybox and a couple of cloud textures with alpha applied on planes with panning UVs for motion. This is also how I created the swirling winds VFX.

Most of the materials used a Zbrush to Adobe Substance workflow. with the landscape materials applied with Vertex Painting.

A focus on modularity - a majority of the assets were made using two trimsheets. Only a handful of the props were actually unique bakes.

The Dreadlord character (below) was a blast to work on. It's based on a concept by Thomas Guedes (https://www.artstation.com/artwork/LexgxR). I wanted to create a game ready character with handpainted textures. I was fortunate enough to have Aaron Morse from the World of Warcraft-team as a mentor to guide me through this. This was a great learning experience for me as we worked mostly under the assumption and guidelines that this character could be a game ready boss in a WoW-dungeon. First I sculpted a high poly version in Zbrush including some of the the details to bake AO and use as a guide for me to texture. Then I made a low poly version and hand painted everything in 3Dcoat. I also created a rig and some simple animations.

For the skull (below) I was Inspired by Baldi Konijns concepts and sketches while looking for opportunities to practice my sculpting. The embers are a simple Niagara system and the flowing lava is a combination of handpainted textures and patterns created in Substance Designer. This is a game ready asset rendered in Unreal Engine.

Thanks a lot for taking a look at my projects!

/Johan Gunneröd


Comments (0)

This project doesn't have any comments yet.