Tracking Missile Cannon VFX
This is a real-time effect made in Unreal Engine 5.
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I created this in Unreal Engine 5 using HoudiniFX and Photoshop to create flipbooks and to edit some textures. I used Houdini to simulate the destruction of the tube then I imported that into Unreal using alembic. I also used Substance Designer to create some modular textures and noises. I used Drongo from the Unreal Store for the animations and model. I also used maya for some minor static meshes used on the systems. The rest was made in engine using materials and Niagara systems. I put it all together in sequencer to better show off all of the systems working together.
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