RIGB from the Adeptus Mechanicus
I'll try to texturize RIGB as if it was part of the Adeptus Mechanicus from the Warhammer 40K universe. I'll be using this characteristic red to cover the major part of the robot plates, some metallic material for the mechanic parts and some imperial logos to cover the big spaces of the plates. Let's work on it!
Update - 12 Jan 2023
I've been adding some stickers and paint details, as well as changing some metal materials. I've also tryed to add displacemente for the knee skull and the eagle, but if I increase the tesselation the program goes so laggy, so I'm keeping that for the end of the project.
Update - 10 Jan 2023
End of first texturing day. Today I've set the folder system of my substance painter project and created the base materials of the robot. I've also started to add some wear and basic details as well as material variations.
Update - 10 Jan 2023
So, this is my first post at this contest. As I'll be participating on the texturing categorie, here you have a pureref with the references I'll be using, as well as te first substance capture update.
Comments (2)