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RIG-B Colossus
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RIG-B Colossus

Julian de Rooij
by JulianDeRooij on 7 Jan 2023 for Autodesk - RIG.B

"RIG-B Colossus the Forgotten Yeager, stuck in a facility forever in maintenance." A Pacific Rim Inspired Project, I loved Pacific Rim, as the movies and the series. and with that, I wanted to envision this robot inside this universe.

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Update - 11 Apr 2023

After finishing the texturing process for all the assets in the scene, I shifted my focus to lighting and creating a cinematic using sequencer. I experimented with different lighting setups until I was satisfied with the ambiance and mood of the scene. With the lighting in place, I began working on the cinematic using sequencer.

Sequencer allowed me to create complex camera movements and timing sequences for a cinematic experience. I used a combination of slow panning shots and close-up shots to highlight the intricate details of the environment and characters. The result was a dynamic and engaging cinematic that brought the scene to life.

Overall, the project was a challenging but rewarding experience. I am proud of what I was able to accomplish and look forward to continuing to develop my skills as a 3D artist. Thank you for following along on this journey. 

And with this is my last update on RIG-B Colossus the Forgotten Jeager


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Update - 10 Apr 2023

After creating the basic assets for the scene, I began the process of texturing them to add more depth and detail. By carefully selecting and applying textures, I was able to make each asset look more realistic and unique. Additionally, I conducted lighting tests to see how the textures looked under different lighting conditions and made adjustments to ensure they looked their best. The combination of textures and lighting brought the scene to life and made it feel more immersive.


Update - 10 Apr 2023

After finishing the blocking and layout of the scene, it was time to bring it to life by adding details and textures to each asset. This involved creating new objects such as lights, cables, and other environmental props, as well as texturing and shading each asset in the scene. By paying close attention to each detail, I was able to enhance the realism and immersion of the environment, making it feel more like a lived-in and functional space. While there is still more work to be done in terms of lighting and polishing, creating these assets and textures was a crucial step in bringing the scene to its final form.


Update - 8 Apr 2023

After completing the base shape of my facility, I began working on creating all of the modular assets that would make up the environment. This involved creating various towers, bridges, walls, platforms, and other details, all with a high level of fidelity and attention to detail. Once I had completed all of the meshes, I brought them into the game engine and began setting up the environment. With the basic shape in place, I'm now ready to move on to the next step: texturing each asset and bringing the scene to life.


Update - 8 Apr 2023

As I progress with my project, I want to share an update on my progress so far. I started by gathering reference materials and used them to begin blocking out the facility. While it's not yet complete, I am happy with the progress I've made so far. My next step is to focus on adding more intricate details to the environment by sculpting modular walls, bridges, towers, and other elements to make it look more like the Pacific Rim universe. I plan on taking a similar approach to my character model by separating the meshes into separate parts to ensure each detail is precisely sculpted. I'm excited to see how it all comes together!


Update - 8 Apr 2023


Update - 26 Mar 2023

In updating my progress on the RIG B Colossus game art project, I am excited to report that I have made significant strides in texturing the robot. After completing the sculpting stage, I was able to bake the high-poly details onto the low-poly model to create a detailed texture. Throughout this process, I have been closely examining reference materials from the Pacific Rim franchise to identify how the film series conveyed information through texture and detail.

Using these references as a guide, I have been working to create textures that not only accurately depict the RIG B Colossus robot but that also incorporate important design elements from the Pacific Rim facilities. I have been meticulously exploring how to convey information through detail and texture to achieve a cohesive result that will stand out in the Rookies Contest.

To that end, I have tried to incorporate everything I could think of to create a likeness in texture as much as possible. Overall, I am satisfied with the results so far, and I am eager to continue refining the texture as well as adding lighting for further visual enhancement.


Update - 13 Mar 2023

Following my reference gathering process, I began sculpting the intricate details of my character model and working towards creating a high-poly version that could be used for baking. To streamline the process, I separated the model into separate meshes such as the head, torso, arms, and legs and worked on each individual part in detail. By taking it one step at a time, I was able to achieve a high level of precision and fidelity in each sculpt.


Update - 12 Mar 2023

One of the main starting points for creating a high-fidelity texture for RIGB is to gather reference. In my case, I looked to the Pacific Rim movies for inspiration, collecting frames that were interesting and clear. I focused on how details are used in the Jaegers, taking note of textures, materials, and lighting. With this reference in hand, I am excited to dive into creating a texture that brings RIGB to life.


Update - 7 Jan 2023

So I started out gathering references, to create this concept piece. 
I wanted to create a feel to the robot and factory, that it is indeed steamy and grimmey. 
After getting the references, I tried to do my concpeting a bit different. 

I started gathering AI generated images and use them as photobash bases. 
with that I painted over and used the base image of righb as a guide to paint it. 

This process was very intuitive but took some time to get down, and with this I feel I have a confident start to start creating it. 
Naturally none of what you see in the concept is final. 



Update - 7 Jan 2023

RIG-B Colossus

first glance at the new robot contest, I had a lot of ideas in mind, but one in particular: Pacific Rim
I wanted with this to envision a giant Robot inside of a factory or facility.
as I saw some interesting potential and uses with that robot I want to see how far I can push it.
Started of with lots of referencing, and started sketching to build my idea further.