RigB Texture - Guardian

This is my entry for the texture contest! For this contest the concept are the Guardians from the Legend of Zelda BotW. Let me know what you think. :)
Update - 23 Jan 2023
Little Update: Details
During these days I've started studying and working again, so I have less time to spent on textures.
Little by little I'm inserting various details, starting from roughness and color variation.
I have also corrected the materials a bit, making the black parts look like an hard plastic material.
There's still a lot of work to do!
Update - 11 Jan 2023
Base Texture
I finished putting the basic materials and I'm satisfied with the result!
I tried to keep the colors of the palettes and concept as similar as possible.
I rendered this images in Substance Painter, with the Tomoco Studio (HDRI).
I made two different types of metal, with colors that resemble the Guardians. I did the same for the emission.
For the joints of the robot and how to handle the elements I based on the references.
The next step is to add the first detail layer.
Let me know what you think! :)
Update - 1 Jan 2023
Trying out the colors
In these days I'm experimenting with colors, to understand which palette works better.
I'm keeping the Guardians from The Legend of Zelda as a reference. I'd like to get as close as possible to those colors!
Maybe I'll keep the tubes more reddish, rather than orange or blue and I'll let the leather's color more orange rather than brown.
Update - 27 Dec 2022
Reference and Concept
First I started looking for references to realize my idea. I needed to figure out how to divide the different colors and materials so I got inspiration from multiple media and characters (from Metroid Dread to Love Death and Robots).
I thought a lot about the concept and what I would like to achieve as a final result.
So I decided to refer on the guardians from Breath of the Wild.
For my textures I'd like to include patterns that resemble the stencils and stickers you see on cars (but I don't know yet if I'll insert these details on my work).
I also looked for references for the realization of the materials, like iron with scratches, ecc.
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