Robb the Robot
This is Robb! He is a bit too adventurous at times... Hope you will follow along the process!
Update - 23 Nov 2022
Conclusion
Here is the final renders of Robb!
The contest has been challenging and exciting to be a part of. I got to discover a whole lot of new knowledge. While at the same time, I finally got to practice rigging as well. I came upon new and faster ways to unwrap, and finally trying to do a character animation.
The Contest put my skills to a test and forced me to find quicker solutions. I will definitely participate in the next upcoming challenges!
After all the work I am quite happy with result!
I hope you will like it :D
Some Beauty images!
A short character animation that is still rough. I have never had the chance to try out character animation.
What you are seing here is my first ever attempt animating a character. The time I gave myself for this animation, was only a single day because it wasn't my first priority since I had no experience with doing character animation. I considered this as a bonus for my entry.
But here we are... It is absolutely not perfect, but I wanted to include it anyways.
Hope you will enjoy it!
Lookdev Turntable for Robb
Modeling Process
Update - 17 Nov 2022
Rigging!
It turned out being very much straight forward to rig Robb. I finally got to add the eyes as well, and give them some emotion. I added vertex groups for the eyes which allows me to form them and save the shapes for animation.
For the rest of this project I will try to spice him up with beauty images. Try to do a little character animation and get a lookdev turntable ready!
A quick viewport screenshot of the rig.
Some poses for the fun of it :)
Update - 15 Nov 2022
Texturing!
An interesting part of the process. Substance Painter really allowed me to dive deep in the materials, and get some great results. I went for a worn metallic and plastic look which went pretty good!
Here is the final result of the textures :)
Textures exported to Blender using UDIM's
Some I-Ray preview renders from Substance Painter.
Reference I studied to get the look I was aiming for.
Update - 13 Nov 2022
Finishing up modeling and unwrapping
It's been a fun and enjoyable journey so far. Modeling Robb has been quite challenging. I want him to work and function with a rig, and look believable at the same time.
At this point I feel like I finally can match him with my vision!
Next stop...Texturing! :)
(Pssttt... I will add the eyes later...)
I ended up experimenting with some Blender add-ons for unwrapping, which turned out to be huge help!
As you can see, I will be using UDIM's for Robb.
Update - 8 Nov 2022
The modeling phase!
Starting off simple... Trying to kind of get the idea of how he is going to be constructed, and work with the rig. I felt pretty confident in the blockout. So I just went in there going for the shapes I wanted and adding small details along the way.
Update - 7 Nov 2022
Time for concepting!
Trying to figure out how Robb is going to look and how the rig is going to function. I have never tried to rig before so this is going to be a first timer!
The sketches is very rough and just to get the idea...
Reference for the concept phase :)
If you made it this far...
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