Update - 7 Nov 2022
I imported the model on sketchfab for a better inspection experience ^^
Update - 19 Oct 2022
09-!BOT - Concept
Here's 09-!BOT. He works at a city hall and recieves people for their admistrative appointments in a retro sci-fi city. He may look a bit annoyed when you interract with him. You can see the his concept evolved a lot from the first drafts to the final one. To make it match the retro style I inspired myself from old logitech webcams from the 90s and I changed the screens to LCD ones. I was satisfied with the legs very early in the process.
09-!BOT - Model
After completing the concept I modeled the Low Poly as well as the High Poly. I plan to use this model in Unreal in the future as a controlable character so I went for around 6k polygons for the LP.
09-!BOT - Textures
I moved to the bake and textures on Substance Painter and used my favorite filter : the MatFisnish Galvanized ! I love to use it to give a painterly effect on textures. After that I animated the textures of the screen on After Effects.
09-!BOT - Rigging
Now comes the tricky part... This only my third rig but it came out better than expected since it is only hard surface.
09 - !BOT - Animation
Now I've got this animation I rendered with Vray 3ds max ! It was a fun introduction to how to animate a biped.