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Still Life and Gingerbread House
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Still Life and Gingerbread House

by neubertp on 1 Jun 2022 for Rookie Awards 2022

A still life created using Maya 2020 and Substance Painter, and a gingerbread house created in Houdini 19. Images taken all the way from start to finish in the pipeline.

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Maya and Adobe Substance Painter: Still Life (shop exterior with sign and roofs)

I created everything in this scene, including the composition, models, textures, and lighting. The most difficult part were the roof tiles; there were a lot of them, and getting their models to link into each other was tricky. They presented further difficulty when I had to move them from Maya into Substance Painter for texturing. I ended up sorting them out into 5 different groups, each with their own color. I know better now and will do it procedurally next time. I enjoyed lighting an outdoor still life instead of something indoors. It was also fun to create a variety of shaders for the different kinds of stained glass in the sign in order to get the wave motif to read correctly. The rope was created using NURBS curves twisted around a shapeable central curve.

Houdini Gingerbread House (based on a Norwegian stave church)

This was procedurally modeled entirely in Houdini 19. The aim was to use layers of repeated elements in order to drive visual interest (without expending a long time creating new assets for each section of the house). There are no applied textures on the model, either; all of the textured appearance is done with geometry. The drizzled icing was made using VOPs. I could change the spacing of the bumps, the initial space before bumping, and how high the bumps went for each strip of icing. The baked icing was done by taking each gingerbread piece and making it bumpy; I used their bumpy normals to scatter points in a patchy pattern, and then used VDBs to soften their appearance. VDBs were also used to make the icicles, by scattering many cones across target areas and blending them together. I used cylinders as a base shape for the pillars and turned them into rock candy by scattering cubes into them.


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