Hugo Aubert
by hugoaubert on 23 May 2019 for Rookie Awards 2019

Last summer I saw a concept by Udi Kalmanovitz that inspired me making this big buff dude, mixed with Raf Grasseti's model for the official GOW game. My goal here was to make a real time character with a cinematic quality, and learn how to make real time hair. Everything is rendered in Marmoset Toolbag.

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