Kratos
Last summer I saw a concept by Udi Kalmanovitz that inspired me making this big buff dude, mixed with Raf Grasseti's model for the official GOW game. My goal here was to make a real time character with a cinematic quality, and learn how to make real time hair. Everything is rendered in Marmoset Toolbag.
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Concept by Udi Kalmanovitz : https://www.artstation.com/artwork/4mQ9W
Rafael Grasseti's work : https://www.artstation.com/artwork/ygeNO
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