Mathias Bosc - Animations and Props - ASTRAY
Here my submission for my first participation at the Rookies, a part of my work on this end year student project (2022). I wish become an Environement Artist and continue to improve my knowledge in animation. You can check my artstation for more detail on my work: https://www.artstation.com/mathiasboscart
ASTRAY
Astray is a end year project that i’ve done with Quentin Bosc, Emilie Barboiron and Héloise Lunven
In this project, I did a lot of different things, Concept Art, Environnement and Level Design, Modélisation/Sculpting/ Texturing assets and Animation.
I've take one part of my contribution to have feedbacks and continue to improve my skills.
I will present a part of my animation and assets modélisation on this project.
Animations
Cinematic Fall:
My fisrt cinematic in game, a fall of the character accross a trap and a painful impact.
Render in game on Unity.
Animation process done on 3dsmax.
Animations skills:
Different types of skills activations process, animate on 3dsmax.
Animation Drone:
An ennemy that i've also modelise and animate on Blender.
Animation Mecha:
On this robot, i've juste animate some actions.
The model, textures and rigg are of Quentin Bosc.
Modular Weapon
One of my fisrt objective in production was to create a modular weapon for the player. A weapon that can be switch from gun to sniper.
Modelisation with Blender and texturing on Substance.
Plants
After that, i've sculpt and texturing some plants for an alien environement.
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