Mathias Bosc - Animations and Props - ASTRAY
Here my submission for my first participation at the Rookies, a part of my work on this end year student project (2022). I wish become an Environement Artist and continue to improve my knowledge in animation. You can check my artstation for more detail on my work: https://www.artstation.com/mathiasboscart
Astray is a end year project that i’ve done with Quentin Bosc, Emilie Barboiron and Héloise Lunven
In this project, I did a lot of different things, Concept Art, Environnement and Level Design, Modélisation/Sculpting/ Texturing assets and Animation.
I've take one part of my contribution to have feedbacks and continue to improve my skills.
I will present a part of my animation and assets modélisation on this project.
My fisrt cinematic in game, a fall of the character accross a trap and a painful impact.
Render in game on Unity.
Animation process done on 3dsmax.
Different types of skills activations process, animate on 3dsmax.
An ennemy that i've also modelise and animate on Blender.
On this robot, i've juste animate some actions.
The model, textures and rigg are of Quentin Bosc.
One of my fisrt objective in production was to create a modular weapon for the player. A weapon that can be switch from gun to sniper.
Modelisation with Blender and texturing on Substance.
After that, i've sculpt and texturing some plants for an alien environement.