Rookie Awards 2024 - Open for Entries!
Three years of studies
Share  

Three years of studies

David Neselius
by davidneselius on 1 Jun 2022 for Rookie Awards 2022

I recently earned my Bachelor of Digital Design (3D Design and Animation). These are my best works from my three years of studies, as well as some work which I have finished since my graduation.

2 801 0
Round of applause for our sponsors

Awakening (CG Cinematic short)

I created everything in this video from scratch (except from the music which is from a Blizzard Cinematic), using several different softwares and techniques along the way. Final, render in Maya using Arnold.

Compositing and post FX in Nuke

I rebuilt my scene combining various passes and several layers. Using ZDepth and motion vectors I added both depth of field and motion blur in post to save render time. I was able to achieve the glowing runes effect by manipulated the emission pass rendered separately with a film back offset. Also, a few glow effects here and there and quite heavily colour graded.

Assets

I have designed, modeled and textured all assets which has been an ongoing process throughout my three years of studies. I have updated the assets continuously as  I have progressed as an artist. One of the latest additions is the slime generated in Houdini.

Custom Rig and keyframe animation

I created an IK rig for the skeleton and axe in Maya. I recorded a video of myself lifting a broom stick for reference and tried to replicate the same movements on the skeleton, also in Maya.

Kingdom Hearts Enemy: "Heartless"

I created this short animation as a tribute to one of my favourite games growing up: Kingdom Hearts.

Again, created everything from scratch. Smoke FX and modeling additions such as the crack and the ring on the hat were made in Houdini, rest is Maya. Window texture made in Photoshop and Substance Designer.

The Rookies "Flash Gordon Challenge"

I wasn't able to make the deadline for this challenge so I put this project on ice for a long time, until I decided to revisit it and at least finish my model. Took the opportunity to practice character creation for real-time. I rendered this project out in Unreal Engine and am currently working on some animations.

Millhouse Manastorm

The iconic gnome mage from the Blizzard Universe and the first full CG animatable character I ever did (2 years ago). Modelled with the help of Zbrush, Maya, Marevlous Designer and Zbrush.


Comments (0)

This project doesn't have any comments yet.