Rookie Awards 2024 - Open for Entries!
The Oin
Share  

The Oin

by yhong2022 on 1 Jun 2022 for Rookie Awards 2022

This VR game was developed based on Oculus Quest 2 and using Unity as the engine. Players can walk around, move, teleport, and interact with characters and items to explore the game world, solve puzzles, finish tasks and achieve different narrative endings.

2 1756 0
Round of applause for our sponsors

This VR game was developed based on Oculus Quest 2 and using Unity as the engine. Players can walk around, move, teleport, and interact with characters and items to explore the game world, solve puzzles, finish tasks and achieve different narrative endings.

There are three main scenes in the game: the starting place, the spaceship and the forest. Every time the players start or restart the game, they will begin in the starting place, in which they can get themselves familiar with the actions, read the developers’ name list and walk into the regular game at any time.

After getting into the regular game, firstly the players will arrive in the spaceship. By the first time the players come into the scene, the human character “Master” will give some background information from the view of human beings, relay a series of tasks to the players, and tell the players how to transfer between the spaceship and the forest.

In the forest scene, there are spirit characters “Oins” staying around different spots. Once the players are close enough to a spot, the Oins nearby will separately give different pieces of information from the view of the forest spirits and relay another series of tasks (puzzles). Except for these, the players are able to explore freely until they finish part of or all the tasks they have.

To finish the tasks from the human beings, the players will have to collect different crystals on specific plants according to the information given on the tablets in the spaceship scene, bring them back and put them inside the container of the analysing machine. After all the crystals have been analysed, the game will come to the end after the players get out of the spaceship under the order of the Master. Whether the End 1 or the End 2 is going to be shown depends both on the progress of the tasks from the Oins and the players’ choice.

In the Oins’ tasks, the players find clues from the voices or by exploration, solve the puzzles according to the alchemy manuscript and activate the alchemy matrix in the forest. There will be a ray with a button to control it after all tasks are done.

By the end, if the players finished the Oins’ task, the players can choose to use the ray to hit the Master’s spaceship. The forest won’t be bothered and the Oins can live their lives as before. If the players choose not to, or they haven’t finished the Oins’ task, it will come to the End 2, in which the Master goes back and bring more and more spaceship to start their colonization in the Oins forest.

There is a hidden aim behind this game, that trying to discuss the relationships between colonization, races, resources competition and the development of both technology and social formation. The game is telling about a story, in which human beings are looking for new energies and therefore violate the spirits(named Oins)’ forest, but also leave some technology on how to use those energies to the Oins (during generations colonial). The players, as one of the Oins who’s kidnapped and forced to work for the human beings, by the end, can choose whether to do nothing and see it happens or to fight with the human beings with the technology that they learnt from them to protect their homeland.

Group Members:

Game Design: Yang Hong

VR: Tszkwan Yeung, Kunrong Xu

3D Animation: Qian Tang, Lanjie Xiong

Sound: Yusuf Mahmood, Jack Centro, James Brown


Comments (0)

This project doesn't have any comments yet.