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Iuliia Rozsa-Bakacsi 2022  Entry
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Iuliia Rozsa-Bakacsi 2022 Entry

Iuliia Rozsa-Bakacsi
by pokusaika on 1 Jun 2022 for Rookie Awards 2022

The most recent character models I have created during this year

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Untamed.

This is a personal project inspired by a concept art created by Shylock Ma that I have done during this study year. Even though, the image I rather stylized, I wanted to add a bit more realism to it.  Thus, during the process, I referred to different animal features and got some inspiration from ancient Egyptian chest pieces and decorations. I also was getting inspired by various games and movies to reach more believable results. It was an exciting and inspiring project. This project helped me improve my skills, reconsider some of my workflows and better understand how to reach the image I have in mind. In the end, I am proud of the result I managed to achieve and feel that I developed significantly. This makes me want to continue growing and learning more to see other fantasies embodied.

Huge thanks to Shylock Ma for the concept (https://www.artstation.com/lengya)

Ascendance - Ice Mage

I created this my final project character for an Ascendance game currently being developed by the WASD team. It is the first mage out of four planned elements, and I chose him to be first because he has a unique design with different materials and shapes. 

I learned how to use Marvellous Designer and Xgen hair generator in Maya during this project. Also, thanks to the UE4 platform of the game, I decided to create the ice material separately in the engine. 

Concept artists - Freya Stanley (https://www.artstation.com/na-vellum) and Luke Clare (https://www.artstation.com/luke0009)

3D Environment artists - Joshua Collin (https://www.artstation.com/hoshi-art) 

Developers- Joe Hamilton and Niall Colvin




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