Procedural Warehouse
A procedural Houdini tool that can be used to create endless combinations of game ready houses with a blockout box as input in engine
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Procedural generated building, inside and outside. Done in Houdini. All you need is a box in an engine to create a building that can be changed at any point during the development. All meshes can be exchanged for custom ones. In this case I used Megascans.
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