Knights
I started this project on May 1 to challenge myself and to know where my current limits are as well as to learn Unreal Engine 5. Overall, I have accomplished my goals and am proud of what I have learned and done.
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I first sculpted a base mesh in ZBrush and then imported to Maya for remeshing. I made the armor in Maya by duplicating the faces and moving around the vertices to make the shape. Once the shape was done I then extruded. The hair was done in Blender by using curves and converting them to a mesh.
I used a mix of Blender and Maya for the UV Editing and used Substance Painter for texturing.
I downloaded some Mixamo animations and then imported all my assets in Unreal Engine 5 and made simple movements and an attack.
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