Electric Musket - SUS Helmet
Two of my portfolio projects during my time at The Game Assembly
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Portfolio project where I got the opportunity to design a Dieselpunk inspired weapon for our FPS school project.
I was assigned to concept, model, texture, rigg and animate the player weapon and arms.
Concept animation of the weapon functions, showing the player recharging the weapon battery
For this second project I wanted to explore hard surface modeling, design and texture definition.
I chose to design a hero prop that works in both real-time and close up cinematic renders.
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