A 2.5D Metroidvania type side scroller set in a futuristic world where you can traverse without any limit on speed. Cut and slash through enemies and save the city from a malevolent corporation that will relentlessly hunt you down for your power. Download: https://lyolo45.itch.io/covalent
For optimization and consistent Art style, we made the decision to texture and model most of everything based on 1 trim sheet that is super customizable.
Additionally, Construction script in utility blueprints were used to easily place assets.
These instanced meshes are lighter to render and help speed up the set dressing process
Light types were used very carefully as well. Since our game map is pretty big, we had to optimize the bake lighting. Static lights were used anywhere possible that has limited dynamic components, Stationary lights were used where it would cast shadow on the main character but still has to be careful with overlapping shadow maps.
Character Illustration by Kenna Green
Here is how we made the VFX and most of the tech art for the game.
In order to make VFX has purpose and feels intentional instead of just spawning a bunch of particle. We had to combine blueprinting and VFX, to determine where, how to spawn the system.
Logo and in-game font made by Chloe Choinsky-Tucker
Level design by Martin Liscano
In-game music made by Blue Duong and Rio Ames
SFX made by Huynric
The link to the build of the game:
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