Environment & Level Design - Pookie Island
Pookie Island is a game project I worked on during this spring semester for my school's Games Academy.
Pookie Island
Space Kitty's adventure took a wrong turn, leaving them stranded on a foreign planet inhabited by frogs and their elemental companions: the Pookies. Throughout their journey of exploring the new environment, Space Kitty lends a helping hand to the inhabitants of this planet, all the while collecting resources to fix their spaceship.
This is by far the largest game project that I've worked on to this day: it was a six-months long journey where I engrossed myself in different aspects of game development. I took on multiple different roles during the course of this project, but I mainly focused on level and environment design.
It was quite an endeavor to design the environment of an open space. Finding the perfect balance between the environment being too empty and it being too cluttered was a series of trials and errors, but using Unity's Terrain tools to randomize the distribution of the props and grass within the scene helped me fine-tune the environment to my liking.
There was a bit of tweaking of the post-processing and lighting settings for this island involved during the game development. Since the Ice Island was covered in icicles, I had to contrast the white and blue hues with custom lighting and post processing settings.
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