Rookie Awards 2024 - Open for Entries!
Awakening
Share  

Awakening

by CarolineRougevfx and juangillm on 1 Jun 2022 for Rookie Awards 2022

Awakening is my third year project (BA VFX). It is a short narrative revolving around a long forgotten temple buried at the bottom of a lake and its ominous secret.

3 834 0
Round of applause for our sponsors

SCENE 01  - MOUNTAIN LAKE


The mountain lake scene is the opening shot of the project.
I created the scene by compositing a matte painting (Photoshop, Nuke) of the mountain landscape and a series of renders in Arnold (lake, mist) together.

CREDITS
The images for the mountains and the sky come from Pixabay and Pexels.

Awakening curiosity: the lake was made in Maya using a simple plane with a bump map and coat with no roughness

Scene elements and processes:
Matte Painting: Photoshop
Matte Painting Geometry: Maya
Lake: Maya
Mist: Houdini. Mist made using volumes ad noises, exported as VDB to Maya and rendered with lake plane in Arnold
Projection and compositing: Nuke

Original animatic/storyboard for the full opening scene

SCENE 03 - STAIRCASE

The staircase shot is one of the main underwater sequences in the project. Initially supposed to be a matte painting, due to the complexity of the camera movements in this and other shots, it evolved in a full CG scene.

CREDITS
The statues were sculped by Juan Murrell (juangillm) on a base found online by Tsvetomir Georgiev (https://www.artstation.com/cecoaliensa/store)
The texture for the rock spikes was downloaded from www.textures.com
Fish and bubbles are stock rendered elements downloaded from footagecrate

I created the temple for the scene using several software:
-Maya for the base of the structure
-Houdini for the staircase (done procedurally using a copy to points node)
-Zbrush for the mesh noise (temple and staircase separate elements)
-Substance Painter for the textures of the staircase, temple and statues
-Maya and Arnold for assembling the scene and rendering

Nuke compositing process breakdown:
- textured render (.exr sequence)
- grade down and colour correction (using render passes to fix small mistakes)
- adding background (constant, ramp node, noise projected on a card for water surface, volumetric rays)
- ZDefocus using Z depth pass
- Volumetric rays 
- Water grading and colour correction
- Lens distortion, chromatic abberation, final grading

Awakening curiosity: the staircase shot is the first scene I came up with and designed, and from which the rest of the project was born.
The two images above depict the first sketches of the scene (October/November 2021)

Final sketch for the temple layout

Sketches for the temple statues design
References sketches for Juan Murrell about the main statue


Comments (0)

This project doesn't have any comments yet.