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Western Scifi Cowboy
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Western Scifi Cowboy

Yulong(Tobby) Tao
by TobbyTao on 1 Jun 2022 for Rookie Awards 2022

It's a great experience creating this 3D character thanks to the amazing character design by concept artist MuSi.

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Thanks to concept artist MuSi. I had a fun and challenging time creating this great-designed character. 

I created this character base mesh in Zbrush, then brought the mesh to Maya for retopology, and modeled some hard surface armor for the character. On the other hand, I was using Marvelous Designer to create outfits for this character.

Creating the skin texture in Mari was a bit challenging. After all the hard work, skin texture came out pretty good. Because I'm going for stylized hair, It didn't take too long to get the hair in shape once I finished placing the hair guide. If I have more time I will work more on the hair material.

I got some great tips that really helped me to improve the quality of the textures. Most of the textures were done in Substance Painter and Designer.

Because the original gun design was a bit small to be held in this character's hand, I did a few changes. I hope it still looks good.

Building the 3D environment for the character was last minute idea, and I'm glad I did it. Modeling the saloon was pretty quick. Thanks to previous projects, I just use some of my old textures for the environment. And finally, brought in two-piece of rocks from Megascan to make a simple scene for this character.

Final render using Vray and a bit Photoshop to edit it. I would like to try using Nuke for better renderings if I get more time for this project.


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