Dragon Blacksmith & His Workshop
I have always loved fantasy characters. Thanks to the amazing Character concept from Jenny Brozek, and environment reference from Byung Cheol, I got to create this cool 3D scene.
Glad this art piece is almost done. Thank you to the character concept artist Jenny Brozek and the environment concept artist Byung Cheol for giving me permission to build a 3D scene from their concept design.
Dragon Blacksmith turntable rendering.
I was using Zbrush to sculpt Dragon Blacksmith and bring the character into Maya for retopology. After I was done with the mesh, I created the outfit for the character using Marvelous Designer. On the other hand, I modeled the little dragon and weapon first using Maya, then add details in Zbrush.
I used Substance Painter to create textures for most of my 3D assets. Some metal materials were created in Substance Designer. Thanks to Megascan, I was able to combine and mix a few animal skin textures to create the skin texture for this character. These images were from work in progress, not the final textures.
I used Zbrush to pose the character, then start rebuilding one of my environment scenes. I organized every object in the scenes to fit this huge character. It was a long process to finish the environment. Hope I will have time to go back and work on the textures on some objects someday.
After setting up the camera and lights for the whole scene. I used Vray to render the scene with and without Fog.
Rendering using Vray and Nuke.
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