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Gustav Larssons Rookies 2022 Entry
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Gustav Larssons Rookies 2022 Entry

by Agzomar and GustavLarsson on 1 Jun 2022 for Rookie Awards 2022

Hello! My name is Gustav and I am a game artist studying at The Game Assembly Malmö. My entry is three of the projects I've worked on during the last semester.

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Gårdstomte (Farmstead Gnome)

I love Johan Egerkrans' work and this project is heavily inspired by the "Farmstead Nisse" his book Nordiska Väsen. I also looked at different gnomes from swedish folklore. It was important to me to make my own 3D-rendition of the concept in order to have the freedom to make my own creative choices along the way.

I used Maya and Zbrush for the mesh, texturing was done in Substance 3D Painter and the scene was built and rendered in Unreal Engine 4. I used Unreals' Digital Humans as a base for skin/eye-shaders, applied my own textures and then modified the shaders to create a more stylized feeling. I also added my own Fresnel effect on the clothes and detail normal to both skin and clothing materials.

I really wanted to take advantage of being surrounded by so many talented people with different skill sets, being at TGA. This was a collaborative project with the very talented animator Tobias Hart (www.tobiashart-animation.com), the in-house hair specialist at TGA Viktor Gustavsson (https://agzomar.artstation.com/) and the tech artist John Mckenna (https://johnbmckenna.com/) who made the smoke. All the props in the background are from Quixel Megascans. Everything besides the smoke, hair and animations/rigging was done by me.

This project was done during 6 weeks halftime.

Skin: 8998 tris, 2k textures

Clothes: 10727 tris, 2k textures

Hair: 20456 tris, 2k textures

Early 20th Century Cash Register

I chose to make an early 20th century cash register to practice my hard surface skills and because I love the time period and its designs. I have a bachelor's degree in history and I wanted one of my portfolio pieces to capture my love for historical props and designs.

I made the cash register by going back and forth between Zbrush and Maya. My initial blocking was made in Maya and with the high-poly I made use of the boolean function in Zbrush for indentations into the mesh. The ornaments where done by print-screening portions of the model and making an alpha for that specific position in Photoshop. I later used said alpha to project it onto the high-poly in Zbrush. Low-poly and UV's were done in Maya and the scene was made and rendered in Marmoset Toolbag 4. The background scene is built with props form Quixel Megascans. The Volcanic Pistol laying on the counter-top is a prop I made for another project that I thought was fun to reuse here.

The project was done during 4 weeks halftime.

31 441 tris

4048 texture (Register)

2048 Texture (Wooden box)

Warhammer Inspired Axe

The Warhammer universe is a source of passion for me and in this project I got to live out a fantasy and make my own Warhammer-style axe design.

I'm imagining that this axe belongs to one of the Beastmen (think; giant angry goat people). His brother died in battle, but like the good brother he is, he didn't want bro to miss out. Therefore, he rammed (pun intended) his brother's skull on the back of his axe, used some spare rope to fasten it and went on with his day.

I used Maya for the initial blocking, Zbrush for the sculpting and Substance 3D Painter for the textures. The axe was rendered in Marmoset toolbag 4.

This project was done during 3 weeks halftime.

17933 tris

2048 texture set


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