Armand Winchester & Mushroom Knight
These are two characters I recently did for my graduation, the first one is a low resolution model that has been textured following PBR principles. The second one is only a high resolution sculpture (based on an concept artist work) but I am planning on conveerting it in low resolution and making him some textures.
I made this guy in my last year at school. Making this was really fun and I learned a lot, from the scultping of the high resolution model to rendering it in PBR. I did everything from the original concept to the final renders and camera shots.
Real time footage in Marmoset
That sculpt was made in ZBrush and is still a work in progress, but I think it is quite advanced for a little showcase.
The original concept was drawn by Eugeny Bunin, a very talented concept artist.