Bente Schoone - Characters and Asset
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Bente Schoone - Characters and Asset

by bentehuhh on 1 Jun 2022 for Rookie Awards 2022

I wanted to show you an overview of a few things I did and learnt in the past two years. The choice of doing a second study to figure out what I really want to do, has led me to some amazing progress, artworks and new friends! I hope you'll enjoy it as much as I did while making it!

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Characters & Assets

Rin - A Game Ready Character

In my graduation work I researched the differences and overlaps in the hair creation pipeline of stylized game characters. For this I compared the sculpted hair pipeline and hair cards pipeline.

I looked at the creation, texturing, movement and Unreal implementation and this resulted in a game-ready character, based on the design of Seoji (https://www.artstation.com/artwork/KZOAW), with 2 different (easy-swappable) hairstyles.

The character is sculpted in Zbrush, retopologized in 3dsmax, Body rigged in Mixamo, Hair rigged in Maya, textured in Substance painter, rendered in Marmoset Toolbag, game-ready implementation with physics in Unreal.

Fujin - God of the Winds

For our course of character creation we could choose our own inspiration. because I was always very interested in Mythology I chose this Character, a concepts of Gianlica Rolli.

I mostly focused on a good game ready topology so that that i could easily rig it and pose it afterwards.

The character is sculpted in Zbrush, retopologized in 3dsmax, rigged and posed in Maya, textured in Substance painter and rendered in Marmoset Toolbag.

Aztec Warrior

A Character I made based on the design of Chawin Choosrirat for the course of stylized design. I was mostly focused on getting a Nice topology and not too many polygons so that i could be turned into a game character later.

The character is sculpted in Zbrush, retopologized in 3dsmax, rigged and posed in Maya, textured in Substance painter and rendered in Marmoset Toolbag.

Underwater Treasure

These are the sculpted assets designd and then created  for my digital sculpting classes. I made a small scene, really trying to get that underwater vibe.

After the creation process I added some simple animation movements in the environment to bring the scenr to life.

The sculpting is done in Zbrush, retopo in 3Dsmax, animation in Maya , color in Substance painter and Rendering in Marmoset Toolbag.

Below you see a bit more of the design process that went into creating these assets!

Curse of the Pyramid - Characters & Animations

Click here to download and play out game!

Twin Scorpions

Two stylized Scorpion enemies made for our game, Curse of the Pyramid. One of the specifically for long range and one of them for close combat. I designed then, sculpted them, rigged then and finally made some simple animations so they can be used in the game.

The modeling is done in 3dsMax and Zbrush.Rigging and animation is done in Maya. Texturing in Substance painter. Final Composite and render in Marmoset.

Sarcophagi

Our tank enemy was a floating magical Sarcophagus. It was slow but did a lot more damage then other enemies. Later in the game it could also make a big jump and stomp down on you. I designed him, sculpted him, rigged him and finally made some simple animations so he could be used in the game.

The modeling is done in 3dsMax and Zbrush.Rigging and animation is done in Maya. Texturing in Substance painter. Final Composite and render in Marmoset.

Apperati

The apparati was our bullet hell enemy. It was a stylized orb with eyes, inspired by greek design. I partially designed it, sculpted it, rigged it and finally made some simple animations so it could be used in the game.

The modeling is done in 3dsMax and Zbrush.Rigging and animation is done in Maya. Texturing in Substance painter. Final Composite and render in Marmoset.

Maja the bear - NPC

Maja was our helpfull and endlessly funny NPC. She would help you when you got stuck in the game with small hint's and tips. I  designed her, sculpted her, rigged her and finally made some simple animations so she could be used in the game.

The modeling is done in 3dsMax and Zbrush.Rigging and animation is done in Maya. Texturing in Substance painter. Final Composite and render in Marmoset.

Main Character + Ghost form

This was out main character, an adventurer who got lost in the desert. After getting lost he found a big pyramid and met Maja. Now he has to save the word from certain doom! Luckily he got a special power to help him, the ghost mode. I designed him, rigged him and made all his animations so you could be this character in the game.

Wanna see all the animations? Then take a look at our game!


I hope you enjoyed seeing what I've been creating in 3d for the past 2 years.
If you have questions, tips, comments or anything else, feel free to contact me!

Cheers, Bente.
bentehuhh.artstation.com


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