Boudoir Room Forsaken 2022
An abandoned and overgrown 18th century French boudoir room.
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Boudoir Project Overview
This scene was my first attempt at an interior environment and was based on the boudoir from the Hôtel de Crillon.
Rendered in Unreal Engine 4 and using a 512px/m texel density, this scene utilizes tiling materials, trim sheets, atlases, and decals.
The assets were modelled in 3ds Max and textured using Substance Painter and/or Substance Designer materials created for this project.
The pillows were simulated in Marvelous Designer, glass shattered in Houdini, and ivy created in SpeedTree.
The decals are from Textures.com, the exterior view from Poly Haven, and ivy leaves from Quixel Megascans.
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