Getting to some more organic concepts!
Not necessarily human, but it was still fun to sculpt nevertheless.
This little guy was sculpted and polypainted in ZBrush, retopo'd and unwrapped in 3DS Max, and given textures within Substance Painter.
The pose was made by hand in ZBrush.
Finally, I did the rendering in Marmoset Toolbag.
Goblin Slayer's Helmet
This in specific was a hero prop for a larger scene I made in ZBrush.
The base mesh was modeled in 3dsmax.
My first time sculpting wear and tear on an object, it was quite relaxing!
It was a really cool concept to work on since I both love knights and manga.
The model is based on the manga & anime Goblin Slayer.
Ice Cream in Candyland
I felt like challenging myself with a more stylized & goofy concept.
The environment I made up on my own.
Thanks to Maniani for the cute concept.