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Ebelle Tan - Artworks of 2021
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Ebelle Tan - Artworks of 2021

Ebelle Tan
by EbelleTan on 31 May 2022 for Rookie Awards 2022

Hello! Below is a compilation of my works done throughout my one year in 3dsense Media School for Game Art.

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Art of 2021

Swordsman

3D Character interpretation of a stunning concept by Matthias De Muylder.
This is the first game character that I've ever worked on, and I've learned many things in the process.
I really enjoy 3D character creation and this is something that motivated me to push the limits.
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Modeled in Maya, Marvelous Designer and ZBrush.
Textured in Substance Painter, Hair Strand Designer and Photoshop.
Rendered in Marmoset.

High Res Clay Renders

God of War - Dark Elf Fan Art

High res sculpt done in ZBrush, props modeled in Maya and ZBrush.
Clothes done in Marvelous Designer and ZBrush.

Remington Typewriter No.12

High res renders of a Remington Typewriter No.12

 I've always loved antique items because of their design, complexity, the craftsmanship and handiwork behind it.

As such, I wanted to challenge myself to replicate a vintage typewriter as closely as possible.
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Modeled in Maya.
Textured in Substance Painter.
Rendered in Marmoset.

Teenager Bedroom

Here is my 3D Environment interpretation of a beautiful concept by Jackie Li.

This was something fun and fresh to work on as it was my first time learning a new pipeline to build an environment for Unreal Engine.

Throughout this project, I've learnt to incorporate many different modeling and texturing techniques. The end goal of this project was to have the environment be implemented into VR via Unreal Engine, therefore there was also a challenge to optimize it well.
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Modeled in Maya, Marvelous Designer and ZBrush.
Textured in Substance Painter and Substance Designer.
Rendered in Unreal Engine and Marmoset.

Responsible for all aspects except carpet texture from Quixel Megascans.

Thank you!


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