Enrique Tordera - Portfolio 2022
Hi, I'm Enrique Tordera Sanchez, I'm 21, since my chilhood I wanted to work in videogames industry, the last year I made into the Master de arte para videojuegos at FLorida Universitaria. The following projects are some of the works I produced in the past 9 months at school.
Zippo Vietnam U.S. Navy from 1972
Hero asset game ready prop made with High to Low baking proces & PBR texturing
Produced during the Máster en Arte para Videojuegos of Florida Universitaria.
-2722 Tris -4K Textures
Submarine corridor
Game ready 3d enviroment made in Unreal Engine 4
Produced during the Máster en Arte para Videojuegos of Florida Universitaria.
For this project I used some tecniques used in videogames for optimization like the corean bevels for the corners on the verticalls walls this let me do some tilling textures for the walls and that give me the option for using vertex painting I used 3 tilling textures for give some variation like the color of the wall green + white and the dirtiness in the top part, I also used some decals for the posters and backed lighting for a more realistic aproach.
(I have some relighting in process in Unreal Engin 5 thanks to the feedback from Ana Belén Hernández)
Stylized Shield
Asset done entirely in Zbrush and rendered in Marmoset Toolbag
Produced during the Máster en Arte para Videojuegos of Florida Universitaria.
For this asset we have to do this asset based on the concept art from Olena Shyianova fully sculpt in Zbrush from the blocking to all the detail and used vertex painting for the texturing.
Mr.Crow
3D diorama based on the concept art done by Laurence Viollet using Zbrush for modelling, Substance Painter for texturing and Marmoset Toolbag for render.
This was a personal project done in 40h from a year ago
Comments (4)