Witch's Room Diorama and Ancient Shield
An environment and prop I created to practice stylized PBR game art. I love making colorful, fantasy worlds.
Witch's Room Diorama
My goal for this project was to improve my texturing and lighting skills. I wanted to create a cozy, magical atmosphere. I used a combination of Maya, ZBrush, Substance Painter, Photoshop, and Unreal Engine 4 to create this stylized diorama.
Besides practicing hard skills, I also wanted to practice soft skills like project planning and discussing my process. While working on this diorama, I kept a regular blog about my progress (https://www.artstation.com/eleanore_falck/blog).
Concept: https://www.artstation.com/artwork/nQV5eK
Song: Longing by Otxhello - Courtesy of Riot Games
Prop Break Down
Process Video
Ancient Shield
My goal for this project was to mix a hand painted style with PBR textures. I created a base mesh in Maya, sculpted the details in ZBrush, and baked the textures in Substance Painter. The first pass of the texturing was done in Substance Painter and I hand painted over them in Photoshop. The final images are rendered in Unreal Engine 4.
Based a shield from Andrew Porter's concept: https://www.artstation.com/artwork/ZGWJ48
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