Creature Sculpting
This entry is about my last and first creature modeling exercise that I've been recently working on during my time studing at Voxel School.
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Based on Raphaëlle Manière's concept https://www.artstation.com/artwork/d83kZK
I started looking for the main volumes using zpheres. Then I kept sculpting the secondary elements until doing the final surface detailing work Finally I have textured it in Zbrush and rendered it in Photoshop.
Hope you like it!
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