Of Kobolds and Characters || Jay Mooney's Real-Time Character Showcase
All the work below showcases the character work Ive done throughout my 2nd year at the University of Hertfordshire and the start of my journey through Character Art, in decending order. Shout out and HUGE thanks to all my friends, classmates, lecturers and mentors that have helped me throughout the year!
What was most important to me was making sure Jikai was as best as I could make him for the lead animators on the team + the freelancers that helped. His robe was simulated in the game engine to allow for the robe to flow and the back-sleeve to flop.
The enemy Jikai Faces within the temple.
Spear and Arrows that impale the Spirit within the scene
Environment scenes and Otter are not of my creation, further credits of the core team, freelancers and 3rd part work can be found on the 'Spring' Rookies page, along with the whole project. Go check it out !
Jikai rigging - Guarav Garg || Jikai Idle Animation & Spirit Rigging - Rose Tolley || Jikai Concept - Cat Reese
3rd Party: Teeth HighPoly - Myriam Farraces Garcia || Eye Generator - Soi
A university Project and my 2nd character of the year featuring a more realistic creature
The lovely concept art is the work of Lucas Parolin (With permission!)
Fullbody : 33,482 || Hair Groom: 3178 || Bow: 750 || Full Arrow: 210
56,696 Quads in all
Charlie the Springbok Racer
She was my first real attempt at character creation & the start of my journey for honing my real-time character skills at the beginning of 2nd year, like when I first started learning marvellous designer.