The Siege of Ponthus
Here is my Final Major Project from my final year at UAL. For my final major project, I was heavily inspired by some of my favourite games: Dark Souls, Bloodborne, Skyrim, God of War, Plague Tale, and Assassins Creed. My environment tells the story of a great siege on the castle of Ponthus by a corrupted knight and his
Here is my Final Major Project from my final year at UAL. For my final major project, I was heavily inspired by some of my favourite games: Dark Souls, Bloodborne, Skyrim, God of War, Plague Tale, and Assassins Creed. My environment tells the story of a great siege on the castle of Ponthus by a corrupted knight and his Amry. My main focus for this project was the overall composition and storytelling. The Castle is completely modular, I also tested out a new workflow that mainly uses trim sheets and masks for the structures and majority of the props.
I would like to give a massive thank you to my Tutor Luca for the amazing feedback and general motivation. I would also like to thank James Arkwright, Angelo Tsiflas and the DInusty discord for the awesome feedback and insight.
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