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by annaleehewing on 28 May 2019 for Rookie Awards 2019

Below are works that I produced at the School of Visual Arts. My biggest passion is writing & telling stories, and ultimately breathing life and animation into the characters I create. Thus I studied both traditional & CGI animation to take my story-writing & telling further with the use of both 2D and 3D applications.

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A CGI Horror film that I wrote, directed, and produced for my Senior Thesis at the School of Visual Arts. Additionally, I was responsible for all of the visual aspects - animation, modeling, rigging, lighting, texturing, design, and layout. The low-poly meshes and the lighting were created on Maya, and the high-poly mesh of the monster was sculpted on ZBrush. The texture maps were also created on ZBrush and painted on Substance Painter. The 2D stills in the nightmare sequences were produced and manipulated on Photoshop. All shots were rendered with Arnold and then compiled on After Effects in post-production. The same software was used to compile and mix the audio and music as well. Foley and sound effects were taken from my department’s sound library, and the original music tracks were taken from Audio Network.


Character design sheets for all of the characters in my thesis film The Thing. For every character, their T-Pose, basic anatomy, mouth bag, facial expressions, and dynamic key poses are explored. The digital illustrations were produced on Illustrator and then later on colored on Photoshop.


A stylistically wide range of illustrations I created in my freshman year at the School of Visual Arts. They range from hyper-realistic figure drawings to exaggerated cartoon character designs. In my life drawings I mainly explore still poses and capturing the “likeness” of a figure, whereas in my character sketches I explore more complex action/motion based poses with a lot of characters I personally designed. With this, I ultimately aimed to put them into animation, by giving them personalities, backstories, environments, and relationships to one another. Various mediums are used throughout the illustrations, including regular graphite, dark graphite, charcoal, colored pencil, and grease pencil. In exploring a diverse set of styles I was able to develop my own style of drawing, which I later integrate into my 2D animation final.


A comical short that I traditionally (2D) animated for my freshman year final at the School of Visual Arts. Every frame was individually hand-drawn on a light box and later photographed with a Canon camera connected to a software called Dragonframe, which essentially allowed me to compile and edit my renders simultaneously in post-production.

Thank you so much for taking the time to look at my portfolio, I hope you enjoyed it!!

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