Hi!. My name is Marco and I'm a 3D modeler student. Each piece of this entry is a study and research of different 3D production techniques: Hardsurface modeling, environment, lighting, composition, and recently I've been learning sculpting.
My last project is my first creature sculpting attempt. Based on Lē Yamamura's concept art, this piece is made in Maya, Zbrush and Substance Painter, and rendered using Arnold for Maya.
This projects were made at the end of 2021.
Shelby Daytona Cobra Coupe
Hard-surface piece of a classic car.
Environment, characters lookdev, grooming, lighting and composition. Characters modeling, rigging and animations were provided by Animum Creativity Advanced School.