
Dualtron Mini Scooter

This post shows the process of a hard surface vehicle that I created in 2022. I love discovering new workflows where I can take advantage of all kinds of models, specifically hardsurface.
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Dualtron Mini
I decided to model the Dualtron Mini scooter.
Modeling in Fusion 360, textured in Substance Painter and rendered in Marmoset 4.
My goal was to experiment with a different workflow in which I would start modeling with Fusion 360, taking the Hard surface model to Moi and then smoothing it in ZBrush. Also take a low poly from Fusion 360 and optimize in 3Ds Max.
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