Firefly
This... hospital? Hospice? A shelter for the homeless? I've been wandering around this place for a long time and I can't find a way out.
I can't remember why I came. As if flew out of my head, but still spinning on my tongue.
Sometimes I still ask myself, "What does my face look like?" "What does my name sound like?" But I am no longer disturbed by the silence in response. It fades into memory and no longer seems important.
"How to get out?" "Why am I here?" - that's what really worries.
We make this short gameplay story with team of 5 3D artists in one month. For all of us it was first meet with Unreal Engine 5.
We make some basic game mechanics like inventory and flashlight. Also in owr game you can see working scripts, changeable textures and complex level sequencer that change the world around.
We thanks Team Silent and Konami for original game series! Also we should thank to Cristophe Hans for a great cinematic adaptation, that inspire "Firefly" progect too.
We borrow sound of siren from movie and sound of picking objects from original games.
And sure, I should thank my team!
Sergey Comandirov - game logic, blueprints, VFX
Maria Staroverova - main textures artist, main light artist
Mark Gershkovich - main modeller, texturing
Regina Rezyapova - modelling, texturing, animation
Guys, you're the best!
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