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Child of Lothian
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Child of Lothian

by ChildOfLothian on 1 Jun 2022 for Rookie Awards 2022

Child of Lothian is a student project created by students at Breda University of Applied Science. The streets of 18th century Edinburgh disappear beneath the shadows of witch hunters looming in the streets. Among the townsfolk of Edinburgh, there is a young orphan called Katheryn.

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CHILD OF LOTHIAN

Child of Lothian is an adventure-stealth game, where you play as Katheryn, a recently orphaned girl, who is accused of witchcraft. Witch hunters are lurking in the streets, searching for the red-haired girl. Learn how to use your sling and open up new possibilities, in order to survive in the streets of Edinburgh. 

ABOUT US

Child of Lothian is a game created over the course of 28 weeks by students at Breda University of Applied Sciences. Team Exploding Apples consists of 1 producer, 5 programmers, 13 designers and 9 artists. The project brief was determined in advance by the university lecturers. Throughout all stages of game development they have guided us towards reaching our goals. Additionally, we have received a lot of community feedback, which allowed us to elevate the quality of the game.

KATHERYN

Play as Katheryn, a recently orphaned girl, who is accused of witch craft. Learn how to sneak around and use the sling in order to survive the streets of Edinburgh. 

Find pebbles and use your sling to create distractions or destroy objects. Evade the witch hunters by sneaking through the streets of Edinburgh and using the environment to your advantage. Sharing is caring, any valuables people carry on them are not safe from your pickpocketing. Scramble around the city to find loot or to get a better vantage point.

EDINBURGH

Explore the winding, damp streets of the old town on your journey to survive the witch hunts. The town is full of secrets and characters to meet and interact with. Every problem has its own set of solutions and completing errands for the town-folk leads to different outcomes. Make your own choices and live to see the consequences.

THE WITCH HUNTER

In an era of widespread fanaticism, witch hunters are roaming the city, searching everywhere for witches. These relentless zealots have accused, judged and executed your family. The witch hunters are onto you and will stop at nothing to hunt you down.

A menacing force with an iron grip on the city.  Witch hunters will use evidence you leave behind to find you and chase you throughout the world. Don’t get caught!

CONCEPT ART

REFERENCE VS IN-GAME

NARRATIVE

RIGGING & ANIMATION

PROCEDURAL BUILDING GENERATOR

AUDIO

CHARACTERS

MODULAR KIT

THE TEAM

PRODUCTION

Ariënne van Ee - Producer

DESIGN

Sandrine le Comte - Lead Designer 
Lisa van Beurden - Lead Level Designer
Beyza Öpöz - Narrative Designer
Emma Kovaleva - UI/UX Designer
Frits de Laat - Level Designer
Hugo Bomberen - Level Designer
Jamie ten Hove - Level Designer
Jordi van der Hulst - Narrative System Designer
Kevin Schwartz - System Designer
Samat Imanalin - System Designer
Stefan Kwak - System Designer
Victor Gonzalez Villalobos - System Designer
Yuli Ognyanov - System Designer

VISUAL ART

Owen Pieternella - Lead Artist                                                                     
Alexandar Dushkov - Environment Artist                                                                   
David Marcu - Environment Artist                                                                     
Dayana Kotseva - Character Artist                                                     
Hanne Hammarstrøm - Environment Artist                                         
Lina Pagka Vasilaki - Environment Artist                                                           
Louelle van Rens - Concept Artist                                                                 
Lyubomira Petrova - Character Artist                                                                                   
Naomi de Jong - Animator

PROGRAMMING

Mike van Loon - Lead Programmer   
Joran Vandenbroucke - AI Programmer                                                                 
Marco Bakels - General Programmer                                                 
Mathijs Breedveld - Gameplay Programmer                                           
Reika Ikemizu - Gameplay Programmer

AUDIO

Andy Mack - Voice Actor
Brian Beuken - Voice Actor
Camiel Povel - Audio Designer
Steve Morris - Voice Actor

OUTSOURCE

Jack Glavimans - Tech Artist
Konstantina Kostova - Rigger
Marn Schokker - Tech Artist
Michelle Lipman - Animator
Mihaela Gagalova - Rigger
Remco van de Ven - Tech Artist
Ruben Seij - Environment Artist
Stefani Arndorfer - Environment Artist
Veronica Redlaff - Rigger
Zsófia Danková - Concept Artist 


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