
Last Call
Last Call is a narrative virtual reality experience focused on emergency calls operator job, mixing real-time decisions taking with composure and logic to help citizens in distress. The game isn't finished yet, it will be totally released in the end of June.
Last Call is a narrative virtual reality experience focused on emergency calls operator job, mixing real-time decisions taking with composure and logic to help citizens in distress.
You play as Josh Wittman who, following a personal tragedy, takes an emergency calls operator job. He has the ability to picture the caller's context very precisely and interact with it. Doing so, he will be able to decide on the most appropriate way to assist the caller. Thus, those choices will help him shape his memories about his past tragedy and rebuild himself.
Game Screens




Gameplay Video
3D Modelisations
Who are we ?
Lightswitch Studio is a fictive studio made by seven students of the ETPA Rennes school. Last Call is our graduation project, each of us contributes to project tasks within our particular skillsets, design, art, programming, project management, 3D modelisation and animation.
Nathan Dournaux
Lead Game Designer / Lead Programmer
Jules Duhommet
Game Designer / VFX & Lighting Artist / 3D Artist
Athénaïs Hacquin
Game Designer / Lead Narrative Designer / 3D Artist / Level Designer
Néo Joly
Game Designer / Project Manager & Librarian / 3D Artist / UI Designer / SFX designer
Samuel Nicault
Game Designer / External Relations / Narrative Designer / Lead SFX Designer
Antoine Oger
Game Designer / Artistic Director / Textures Artist / Marketing Director
Maxime Rousseau
Game Designer / Programmer
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