PROJECT [REDACTED]
This was a game ready environment developed over the course of 4 months for our final module at Escape Studios. The theme of the project was "Escape the room" and we opted for a Soviet era testing facility, based on concept art by Fedja Hodzic.
PROJECT [REDACTED]
A remote science facility, once conducting experiments on unwilling test subjects - now abandoned. A desolate husk. Its dark secrets left to rot with its surroundings.
You venture into the heart of the facility, attempting to uncover every layer of its history, its truth. Leaving no stone unturned, you continue the search for answers as machinery begins to whir. This place should not be functioning.
Questioning all, but your security, a dark mystery unravels. Something lurks in the depths of this place.
And it wishes to keep its secrets untold.
The main reactor room, this went through a lot of changes in the project, constantly adjusting the scale to allow us to make the reactor feel grander and more intimidating for the player
The control room is our start point for the player. This is a far more intimate space than the reactor room and so we spent a lot of time making a lot of set dressing for this space to make it feel cluttered and chaotic
The team:
Jamie Pitcher: Lead Artist, Prop Artist
Ed French: Producer, VFX Artist, Technical Artist
Jenette Berria: Prop Artist, Environment Artist
Matthew Wright: Environment Artist, Technical Artist, Lighting Artist
Aaron Edwards: Environment Artist, Technical Artist, VFX Artist
Trinity Gritter: Prop Artist, Technical Artist
Marzuq Shyngle: Environment Artist, Prop Artist
Zac Meddah: Lighting Artist, Cinematic Artist
Joe Dunn: Material Artist
Comments (0)
This project doesn't have any comments yet.