Ryan Kelly _ Showreel
I am a self-motivated artist with a drive to continually develop my 3D character skills, who recently graduated with a 1st degree from Anglia Ruskin University studying Computer Game Art. I pride myself on being responsive and flexible with an eye for detail and strive to make diverse iconic characters to inspire playe
Blacksmith warrior
This was a personal project to improve on translating a 2d concept with a single point of reference into a 3d game ready asset.
Zbrush: Sculpting, Hard surface modelling/sculpting,
Maya: Hard surface modelling, retopology and UVs , rigging and posing.
Substance Painter and Photoshop: Texturing.
Marmoset Toolbag : Pre-vis and wireframe renders and presentation.
Photoshop : Project breakdown renders
DaVinci Resolve: Video edits
Resistance Fighter_ Third Year final Major Project
This Project was Created to for my final Year personal project brief
The original idea was to build a character to show areas my portfolio was lacking such as hard surface modeling , female hair cards , rigging.
I interpreted this as a mixtures of different ideas to make a resistance fighter as seen in games like Gears of War or the Division, more general clothing with military elements.
Zbrush: Sculpting, Hard surface modelling/sculpting,
Maya: Hard surface modelling, retopology and UVs , rigging and posing.
Substance Painter and Photoshop: Texturing.
FiberShop : Hair card textures
Marmoset Toolbag : Pre-vis and wireframe renders.
Photoshop : Project breakdown renders.
Unreal Engine 4: Presentation.
Colonel Sanders, Knight of the Rotisserie Table- Personal project for a competition.
Update: Winner of Search for a Star - Character Art "Grads in Games" competition 2022.
This Project was Created to be a submission for the "Grads in Games" Search for a Star competition.
The original brief was to use one of six words or phrases as a starting point. This character was based of "amalgamation".
I interpreted this as a mixtures of different ideas or unlikely combinations, for me this was taking a standard knight in armor and replacing the human with a Rooster.
Zbrush: Sculpting, Hard surface modelling/sculpting, rigging and posing.
Maya: Hard surface modelling, retopology and UVs.
Substance Painter and Photoshop: Texturing.
Marmoset Toolbag : Pre-vis and wireframe renders.
Photoshop : Project breakdown renders.
Unreal Engine 4: Presentation.
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