Flüp’s Fungus Pharmacy
This is a game environment developed in roughly 15 weeks and produced in Unreal Engine 4. For this project, we were tasked with creating a playable space that was rich in detail, and with interactive elements such as effects and player interactions. This piece was based on a piece of concept art by Raeann Chou.
This project was a collaboration between multiple artists to design and develop a 3D environment. It was based on this piece of concept art by the brilliant Raeann Chou that we then adapted to fit an earlier idea we had of a man [Mr. Flüp's] mushroom house, by combining the two ideas into this final piece of a mushroom distillery wherein I was the sole lighting. Many of my lighting references were for bright Mediterranean towns as we wanted our project to be set in the 1600/1700s in a warm town where it looks like a strange workshop in a completely normal area, with the only dark place being the room where the mushrooms are grown and cultivated.
Roles:
Beverly Rowena Gomes - Lead Lighting Artist
Cherkira Bau-Mann - Lead Material Artist
Edward Soolia - Art Lead, Prop Artist, Foliage [Shroom] Artist
Grace Elle Collett - Props Artist, Foliage Artist
Hessa Shabani - 2D Artist, Props Artist
Jack Anderson - Lead VFX Artist
Robyn Kirk - Producer, Environment Artist
Voldy Tomas - Level Designer, Props Artist
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