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Sophie James' Game-Ready Portfolio
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Sophie James' Game-Ready Portfolio

Sophie James
by ashuuki on 30 May 2022 for Rookie Awards 2022

I am a 3D Character Artist (who occasionally dabbles in environments and props) with a background in illustration. The pieces here are my best work of this year; one Character (Weiss), one Creature (Radioactive Gruttel) and one Environment Prop (Recycling Machine). All are game ready.

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This is my finished Character 'Weiss', made as part of my Games Art course at Falmouth University. I created this game-ready character based off of my own original design. The concept art I created was a first draft, so I heavily modified during the sculpting and texturing process, and worked out details as I went.

Modelling was done in Zbrush and Maya, Texturing in Substance 3D Painter, and Rendering in Marmoset Toolbag.

I'm quite happy with how this turned out, but a lot of the techniques I was trying for the first time, so I'm looking forwards to executing them with more finesse when I make my next character, as well as exploring alternative techniques.

As part of our team project "Gruttel Scuttle" at Falmouth University, I made the Recycling Machine asset. There are several present in every level of Gruttel Scuttle, and the Gruttels go to them to drop off the trash they collect during gameplay.

The purpose of this project is to simulate working in a professional Games Studio environment as closely as possible.

Due to the camera angle in the game, I tried to make it most appealing to be viewed from a higher angle, with a strong silhouette that would still be distinctive from a distance. I emphasised strong, chunky forms, but still added details to be appreciated if the player zooms in up-close.

The majority of the texturing is hand painted flat colours, to fit our game's style guide and aesthetic.

As part of our team project "Gruttel Scuttle" at Falmouth University, I made the Radioactive Gruttel. It's one of the three playable Gruttel types - created when a regular Gruttel eats a radioactive ready meal!

I took him through the full pipeline (sculpt, retopology, texturing) ready to pass over to our animator. This was my first time working on a creature, and with such a heavily stylised look. It was a massive challenge, but one I really enjoyed


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