Lion Fountain - Bioshock London
For a 3 week specialism I designed an imposing British themed drinking fountain based on the Marylebone lions in London. Using zbrush, maya and substance painter. For the group project I re-topologised it to be more efficient and re-textured in substance painter.
Sky Chief - Gas Pump
At college we had a 2 week practice art test to re-create this Sky Chief gas pump with limitations of 1 x 2k texture and 1 x 512 texture. We were then to place it in UE4, my Sky Chief had a flashing sign as well.
The various foliage I created for our group Bioshock - London project. I created 4 different types of foliage which consisted of 5 x ferns, 1 x hydrangea, 1 x clematis and 1 x kelp. Our tech artist created a spline which I applied the Clematis to so that it could be wrapped around objects in scene. I used maya, photoshop and quixel suite to create these.
Early in our second year at college we had a 6 week diorama project. This was a huge learning curve for me as it was the first time using zbrush to create my troll for the scene. I also created all my materials in substance designer. Using zbursh and photoshop for the foliage, substance painter to texture and presenting it all in UE4.