Game Art Portfolio

Game Art Portfolio

Hannah Clark
by ihazart on 21 May 2019 for Rookie Awards 2019

A combination of props, foliage and small scenes created during my second year studying BA in Video Game Art at Escape Studios, London.

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Lion Fountain - Bioshock London
For a 3 week specialism I designed an imposing British themed drinking fountain based on the Marylebone lions in London. Using zbrush, maya and substance painter. For the group project I re-topologised it to be more efficient and re-textured in substance painter.

Sky Chief - Gas Pump
At college we had a 2 week practice art test to re-create this Sky Chief gas pump with limitations of 1 x 2k texture and 1 x 512 texture. We were then to place it in UE4, my Sky Chief had a flashing sign as well. 

The various foliage I created for our group Bioshock - London project. I created 4 different types of foliage which consisted of 5 x ferns, 1 x hydrangea, 1 x clematis and 1 x kelp. Our tech artist created a spline which I applied the Clematis to so that it could be wrapped around objects in scene. I used maya, photoshop and quixel suite to create these. 

Early in our second year at college we had a 6 week diorama project. This was a huge learning curve for me as it was the first time using zbrush to create my troll for the scene. I also created all my materials in substance designer. Using zbursh and photoshop for the foliage, substance painter to texture and presenting it all in UE4.

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