Viktor Pecsi - Environment Artist Portfolio
Selection of my best work . I'm currently studying my 2nd year of BA, Video Game Art at Escape Studios, London.
The golden Line - Bioshock London
A 12 weeks long team project in our 2nd year at Escape Studios, London. Producer and Environment artist in the group. My main contributions were project management, scheduling, progress tracking and large scale environment pieces like modular walls, corridors.
Kraken Diorama
A 6 week long project to make a diorama in UE4. My goal was to explore environment creation, practice high poly- low poly workflow and to design a scene with an impact. My inspiration was Joel Zakrisson's work and my work got featured as a staff pick on Sketchfab.
Software used:
Maya
Zbrush
Substance Painter
Photoshop
Unreal Engine 4
Red Dead Redemption 2 Texturing contest
My entry to the contest using only Substance Painter. I have tried to push myself to explore the limits of working only in painter, which was a very exciting exercise. My inspiration was the very ornate guns of the area. This entry came 2nd.
Software used:
Substance Painter
Photoshop
Art-Deco Kit
Modular kit for an Art Deco interior.
My goal was to explore modularity further and practice the use of tiling textures and trim sheets to reach a high quality look in game environments. Took 3 weeks from research to finished UE4 scene.
Software used:
Maya
Substance Painter
Substance Designer
Photoshop
Unreal Engine 4
Sky Chief Gas Pump
AAA quality prop for a mock art test at uni.
7.5K poly
1x 512px, 1x 2K PBR materials
full high poly to low poly workflow
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