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2D Animation In Nuke
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2D Animation In Nuke

Pauline Salles
by PaulineSalles on 29 May 2022 for Rookie Awards 2022

Here is some 2D animations I did while learning Nuke.

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Rotoscopy

Here is my first deep dive into Nuke X. It's a short 2D animated video, and a two weeks long project. I used rotoscopy over a video I took of myself. It was fun finding a good artistic direction that worked with the intentions! 

The goal here is to give a delicate and poetic feeling thanks to the paper aspect and hand-drawn lines.

As it was my first time having classes on nuke it was also an occasion to learn how to keep a good workflow and have a nice compositing tree.

I worked by adding more stuff  in a "layer" aspect. 

It gives back a tree simple and fast to understand, for exemple I sarted by the background, as it's getting covered by everything else. Then added the eyes and hair that are sometimes getting overlapped but never overlaping anything else.

I finished by the sheet of paper that is in front most of the time to save time in the rotoscopy process.

I satarted by creating the texture that were going to be necessary later. Completed by a dotloc to ease the workflow.

Overall, it was a lot of rotoscopy and getting used to work with alphas. 

Matte Painting 

We dive into the 3D system of Nuke with a matte painting! Worked on it from concept art to realisation.

This time the workflow was a bit different as there was two different trees. One for the intro exclusively in 2D and a lot of rotoscopy to make the lines appear as I wanted them to, and to add the color layer.

And then there was the 3D space tree that would also include all the visual effects.


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