Pulpo a la gallega
This is a project I decided to do in honor of the well known Galician dish: Pulpo a la gallega. I hope you like it!
I know it's a bit creepy but it's the style I like the most, so I decided to combine these two things.
In this project I learned more about displacement maps, nodes and other workflows.
The creation process starts from an idea that came to me one day sketching. Then I started modeling it in ZBrush, retopology and uvs in Maya, texturing in Substance Painter and finally lighting and shading again in Maya.
360º
Close up
Image row
UVs and textures
Sketch
Comments (0)
This project doesn't have any comments yet.